Everything Will Take Longer Than You Think
During the editing process, our project manager on Eureka, Phil Vecchione, observed that writing the book — which we both expected to be the lion’s share of the work — only took about 1/3 of our...
View ArticleBucking Conventional Wisdom: System-Neutral Books Don’t Sell
When we started writing Eureka, a massive, system-neutral tome usable with nearly any RPG, the design team knew that we were up against some longstanding RPG industry conventional wisdom:...
View ArticleFree Tools for Publishers
Working on a book with 18 other people who are, with two exceptions, scattered across the country is an interesting experience. Not, like, “May you live in interesting times” interesting, but genuinely...
View ArticleScrewing up and fixing it
Back when I first announced that Eureka was available for preorder on Gnome Stew, I said “folks in the continental U.S. should receive their books before GenCon.” This being my first rodeo, and given...
View ArticlePartial shipping refunds for Eureka preorder customers
If you preordered Eureka, you overpaid for shipping due to an error on my part — I’m sorry for the screw-up! I just finished manually processing partial shipping refunds for all Eureka preorder...
View ArticleBits and Mortar initiative
Evil Hat Productions just announced the formation of Bits & Mortar, and Engine Publishing just applied to join the initiative. Although our first product, Eureka, won’t be in retail stores until...
View ArticleProduct Codes for Retail Distribution
One of the many things I didn’t know when I published Eureka was the significance of the little product code that appears on the spines of gaming books. I made one good assumption and one bad...
View ArticleISBNs
One of the many publishing basics I researched in the course of producing Eureka was ISBNs — international standard book numbers. I knew I needed one for the book to get into retail stores, but not...
View ArticleAnatomy of our first Eureka sale
We ran our first sale on Eureka for the Black Friday/Cyber Monday weekend, and it worked out well. Having never done a sale before, I wanted to make some notes about the specifics. Let’s start with the...
View Article2015 EU VAT regulations and the Engine Publishing store
A substantial change in European Union (EU) VAT (value added tax) regulations has been put in place beginning on January 1, 2015, and despite being based in the United States this change impacts Engine...
View ArticleEngine Publishing proudly supports and fosters diversity and inclusiveness in...
When I started Engine Publishing in 2009, I committed privately to supporting and fostering diversity and inclusiveness in the books we publish. It’s a topic that has come up during the production of...
View ArticleBucking Conventional Wisdom: System-Neutral Books Don’t Sell
When we started writing Eureka, a massive, system-neutral tome usable with nearly any RPG, the design team knew that we were up against some longstanding RPG industry conventional wisdom:...
View ArticleFree Tools for Publishers
Working on a book with 18 other people who are, with two exceptions, scattered across the country is an interesting experience. Not, like, “May you live in interesting times” interesting, but genuinely...
View ArticleScrewing up and fixing it
Back when I first announced that Eureka was available for preorder on Gnome Stew, I said “folks in the continental U.S. should receive their books before GenCon.” This being my first rodeo, and given...
View ArticlePartial shipping refunds for Eureka preorder customers
If you preordered Eureka, you overpaid for shipping due to an error on my part — I’m sorry for the screw-up! I just finished manually processing partial shipping refunds for all Eureka preorder...
View ArticleBits and Mortar initiative
Evil Hat Productions just announced the formation of Bits & Mortar, and Engine Publishing just applied to join the initiative. Although our first product, Eureka, won’t be in retail stores until...
View ArticleProduct Codes for Retail Distribution
One of the many things I didn’t know when I published Eureka was the significance of the little product code that appears on the spines of gaming books. I made one good assumption and one bad...
View ArticleISBNs
One of the many publishing basics I researched in the course of producing Eureka was ISBNs — international standard book numbers. I knew I needed one for the book to get into retail stores, but not...
View ArticleAnatomy of our first Eureka sale
We ran our first sale on Eureka for the Black Friday/Cyber Monday weekend, and it worked out well. Having never done a sale before, I wanted to make some notes about the specifics. Let’s start with the...
View Article2015 EU VAT regulations and the Engine Publishing store
A substantial change in European Union (EU) VAT (value added tax) regulations has been put in place beginning on January 1, 2015, and despite being based in the United States this change impacts Engine...
View Article
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